Kickball Rules

  1. Object: The game of kickball is very similar to softball or baseball, except the ball and bat is replaced by a 9 inch playground ball that is rolled by the pitcher, and kicked by the “batter”. Your goal is to score more runs than your opponent in a set amount of time or innings.
  2. Game Length: For this event, each game will last a total of 5 innings, or 30 minutes, whichever comes first. An inning may NOT be started after 30 minutes. Ties will only be broken by playing additional innings in elimination tournament games (afternoon round).
  3. Participants:
    Defense – Up to 11 defensive players are allowed on the field (including the pitcher), of which a maximum of 6 can be men. A minimum of 8 defensive players must be present to start the game (minimum 3 females). Players must be at least 18 years of age and may be borrowed from other teams to fill in a roster, but the opposing team will be granted 1 run for every player borrowed. Spectators or guests may be used as fill-ins with no penalty.
    Offense – The entire roster may kick, as long as a consisted kicking order is maintained, and no more than 3 men kick in a row (teams do NOT have to kick in guy/girl order, unless they want to). Teams suspected of kicking “out of order” will be required to line up single file each time they kick, 3rd grade style, to maintain the integrity of their line up.  Teams will be required to submit a kicking lineup in the event semi finals and championship games. If a player becomes injured during play, base-running can only be performed by the last female out.
  4. Pitching Rules:
    1. “Low & Slow” – this is a kicking game, not a pitching game, so a pitched ball must be rolled evenly at slow to moderate speeds along the ground.  Spinning, bouncing, or fire-balling are not allowed.
    2. No Charging – the pitcher must remain at the pitching stripe / area or behind until the ball is kicked, after which they may advance towards the plate.
  5. Kicking Rules:
    1. No Called Balls or Strikes – for this event, there will be no called balls or strikes. Therefore, there will be no walks, and there will be no called strikeouts. “Looking” at multiple good pitches is pointless, so you may as well kick it.
    2. Stay Back – you may take a running start prior to kicking the ball, but you must remain behind the plate when you kick. Balls that are contacted in front of the plate will be called a foul ball and replayed, unless an out was recorded by the defense.
    3. Bunting – is NOT allowed.  A bunt will be considered any kick that is not a full swing kick. A bunt will be called a foul ball.
    4. Foul Balls – 2 foul balls in a single at bat will be considered an OUT.
    5. Double Kick – a ball that is kicked twice (knee to foot, foot to shin, etc) will be immediately ruled a foul ball.
  6. Fielding Rules:
    1. Outs – defensive outs can be recorded in 3 ways, by completing a force out (throwing the ball to a base covering infielder before a forced runner reaches the base), by catching a fly ball, or by hitting any runner with the ball while off base, either by throwing or tagging (shoulders or below).
    2. Base Line – Infielders must remain behind the infield base lines until the ball is kicked. Violations will result in a redo of the kick, unless the kicker reaches base safely.
    3. Pitcher’s Hand – “Time” will be called when the ball is received by the pitcher in the vicinity of the pitcher’s mound.  Runners may not advance further after the ball reaches the pitcher’s hand. Runners who advance after the play is dead (in the judgment of the umpire) will be sent back to the previous base.
  7. Running Rules:
    1. No Leading Off
    2. No Stealing
    3. No Sliding – we all have to go to work on Monday. If you slide, you’re out. Dive backs after overrunning a base are legal.
    4. Runners may advance up to one additional base on any defensive overthrow that leaves the field of play (at their own risk… the defense may still attempt to make a play if they can).
    5. Tagging Up – IS  allowed on caught, fair balls, but is NOT allowed on caught foul balls.  Foul balls will be considered dead once a catch is made.
    6. A runner, which could be the kicker, will be called out if they are contacted by a kicked ball while off base.
    7. Be aware of the white SAFETY BASE at first base. Kickers proceeding to first base should use the white base while running through first, while the infielder should use the orange base.  This is to avoid collisions at first base.
  8. Umpires:  Your umpires / field monitors are there to ensure that you fully enjoy your day of kickball. Their calls will be made to the best of their ability, and are not to be disputed. This is kickball, so if an occasional call is made to make the game more fun for everyone (even if incorrect), let it go.  Abusive behavior or language toward a WASA representative will result in your immediate removal from the day’s activities.
    1. Challenge – Each team is allowed to purchase up to two “challenge” passes per game on the day of the event. If you don’t like a safe or out call that was made, you may use a pre-purchased challenge pass to challenge the opposing captain to a game of Rock / Paper /Scissors, to determine which call stands. Win the challenge, win the call! Arguing with an umpire’s call will not be tolerated… this is your only method of resolution! Up to two challenge passes per game may be used in non-playoff games, for a total of six maximum. Challenge passes will be available for purchase for $10 each, or at a discounted rate of $55 for six.
  9. Format: This event will be a modified round robin format, with each team playing a minimum of 3 games. You will be broken into several groups, each with a dedicated field. The top team from each group will advance to the afternoon single elimination bracket! In the event of ties in the group standings, head to head results will be used to break the tie. If teams did not play head to head, a sudden death playoff inning will be played.
  10. Spirit of the Game – As with every WASA event and league, we are about fun and socializing first, and winning last. Overly aggressive or competitive behavior will not be tolerated. This event is about playing a fun, kid’s game, meeting some new friends or catching up with old ones, supporting a great cause, and having a great time. Arguments, fighting, abusive taunting, etc, destroy the environment we’re trying to create, and will be dealt with decisively.